Jetsetlemming

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About Jetsetlemming

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  • Birthday 07/01/1988
  1. (late game monster spoilers) Goddamn this is so satisfying to do, though. https://gfycat.com/ImpassionedLimpingCowrie edit: awww, it cut off the ending where I killed the baddie with a recycler grenade. I guess gfycat has a 20 second limit or something, I edited for 30 seconds
  2. Those skins look pretty cool. Funny that you like the Bastion and Soldier ones the most, bc I really love those Pharah and Zarya skins, especially the Pharah skin.
  3. The Recycler grenades are the single best weapon idea in a video game since the Gravity Gun IMO, and they solve this problem (at least in my experience). If you can move an object around (even if only theoretically bc you don't have enough leverage), a Recycler grenade can eat it and turn it into resources for you. You can also use them on whole alien corpses (or live aliens!) to get extra Exotic material, too.
  4. Currently playing through this on hard, about four hours in. All the "???" enemies are bullet (/glue/wrench whack/stun gun zap) sponges so far, unless I get a good toss of an explosive can at them, but it definitely keeps me on my toes when even the common mimicks can sometimes kick my ass. Also pretty interested in the story and its mystery so far. I tried exploring the outside of the station during the Zero G bit, as part of the second story quest, and got the shit kicked out of me by not one, not two, but three different weird aliens I'd never seen anything remotely like. Space is scary.
  5. I still haven't really gotten solid on the Oasis map, yet, though.
  6. Fun fact: A fully charged orb of discord volley, when headshot on a discorded target, does 598 damage. Body shot is half that, still more than enough to kill most people outright. Fun fact: The orb of discord gives you a free three seconds of wallhax. Fun fact: Combining these to instantly wipe out somebody trying to flank you, thinking they're clever for dropping behind a wall, is by far the best thing in all of Overwatch.
  7. I have not experienced this to be true. I play a lot of different classes, filling as needed based on other people's picks (because I figure my team will be more reliable if they pick who they're best at), and while SR scales with winning streaks and stuff like that, I find my average SR gain playing Zenyatta, Ana, Soldier, Mei, or Reinhardt (my go-to heroes per category) is about the same, 20-30 SR depending on matchup and streak.
  8. I know people who yell at everyone for their picks are assholes, but also there's gotta a middle ground between that and "I'm going to bash my head into a team running Reinhardt and Orisa as Genji, uselessly throwing shurikens into their dual shields as they steamroll us, and then brag about my gold damage medal". ...my competitive experience today has been negative.
  9. The mimics reminded me of the traps in Sen's Fortress, and the floor switches that activate arrow traps that can be used to your advantage to kill bad guys. That also which got me thinking of other, similar traps. Traps that don't activate when you touch them, but give a warning click or something, and then activate when you leave are interesting, since you get that "o shit" moment and then can plan a desperate, unlikely plan of escape to avoid damage. Also, the boxes you find rarely in the 3d fallout games that have a grenade wired to the side, and explode if you open the box without noticing and taking the grenade first. It's a very simplistic version of the standard trapped chest idea from RPGs, but without needing any kind of game mechanic other than the player noticing and frobbing a thing. edit: The STALKER example reminds me of the land mines that are in Call of Pripyat. You similar to the anomalies, you feel them out by throwing bolts, but instead of a big dramatic effect, you get a little *clink!* noise. On the other hand, if you step on one yourself, instead of getting sucked into something you might possibly escape... you just fucking die with a loud noise. Very stressful, and thankfully only in the one spot, but as a novel challenge it was cool.
  10. The plot of this event is really fucked up. Overwatch is invading a sovereign country, explicitly against the wishes of its government, to kill "extremists". It's basically robo-Yemen. And sure, they've addressed this stuff in retrospect previously, in that it's why Overwatch was shut down, and present characters sympathize with that decision, but in the event there's no negativity shined on this at all. It's just gross. I'd much rather fun Frankenstein type stories, or sci-fi stuff, than ripped-from-the-headlines Team America World Police type shit. The fact that the enemies are robots doesn't help, because how the hell are a bunch of robots that clearly aren't even sapient "extremist"? The framing around this event is borrowing from REALLY gross stuff.
  11. Ever since I upgraded my graphics card to a gtx1050 ti, and started being able to afford running Vsync in most cases, I can no longer stand to have it turned off.
  12. Tried the demo. It's pretty fun, but reminds me of Deus Ex: Human Revolution a lot, in that it's a good game with some really frustrating fiddly bits. Probably the worst for me is the menu design: The text field constantly pivots back and forth when reading books and letters, which is migraine inducing (please tell me there's some way to turn this off?), and there's no extra keys for different menu screens, so if you want to check your map, for example, you have to hit J to open the mission objectives, click the Notes and Lore tab, click the Maps sub-tab, and THEN click the map you want. edit: Also I found multiple visual bugs where you can see outside the world in Mission 2, like boardwalk planks with white nothingness between the boards, or a crack between two bookshelves with the same white void peaking through. Feels weird for a game that's been out for months and received multiple patches.
  13. Ana's Lunar New Year skin.
  14. $150 lmao