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Sentura last won the day on May 8 2015

Sentura had the most liked content!

About Sentura

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  • Birthday 07/19/1986

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  1. This is exactly what I feel is missing from many modern games. Thinking and being able to formulate a plan, then actually attempting the plan and dealing with the consequences.
  2. The day Link became
  3. I have no idea, nobody seems to be responding. @Thrik @FMPONE ?
  4. JUST A PSA Apparently Mapcore uses cloudflare, meaning it was subject to the Cloudbleed leak, meaning there is a chance people's passwords have been leaked. @Thrik can you confirm or deny whether this has affected the site? EDIT: If you're unsure whether you have been compromised on other sites, you can use this site to check whether it uses cloudflare:
  5. Finished ori and the blind forest. Pretty decent game overall, I like how the game progresses most of the time and the challenges you face for the abilities are great. I just wish they would have made it so you don't have to almost complete the game to get all the abilities, would have been amaze to see them try to put all of the abilities together in some gauntlet style execution loops. Still, great game.
  6. I assume it's laid out in the documentary but as a tldr, why was blackroom canned?
  7. I wonder how far he'll go before we'll see a revolution...
  8. your linked in link does not seem to function
  9. must... not... get... hyped................. fuuuuuuuuuuuuug
  10. almost sounds like a return to the good old goldsource days... I miss those and the weirdness that came with them
  11. I was actually thinking about having a GDQ thread, but I guess it's a bit late. DRAM world was HYPE
  12. There are plenty of reasons there shouldn't be shield enemies in any SP game ever. But the fact that they are in Doom is so much worse. Doom is a symbol of careless, coverless combat where you rely more or clutch reactions and instinct rather than thinking. Having shield enemies in Doom is an antithesis to what the game is about.
  13. I finished the new Doom. It was an ok experience, but two things really got in the way of the experience: The level design and shield enemies. The level design because even though it was linear, it just didn't feel fun to explore every alcove just to find the security key or skull or whatever to continue. I don't play point and click adventure games for the same reason, it's just not interesting to click everywhere on the screen on the off chance that there is an item I need there to be picked up. Shield enemies felt unnecessary and completely out of touch with the franchise, especially when they mix together with the tougher enemies in the game. I don't really enjoy combat where I'm already busy staying alive by doing glory kills while at the same time being forced to deal with random charging mobs that can't be damaged until they attack. By the end of the game I was feeling a lot of combat fatigue (either I am just getting bored of combat in general or it wasn't the best pacing), but at least the boss battles were really enjoyable. I feel the game suffers a bit from too much hype for what it delivers. I felt like I enjoyed Mankind Divided much more than this.
  14. probably the only one here waiting for the mario maker announcement. I would buy a WiiU for it but I feel like I'm better off waiting for a Switch version right now.