I finished the new Doom. It was an ok experience, but two things really got in the way of the experience: The level design and shield enemies. The level design because even though it was linear, it just didn't feel fun to explore every alcove just to find the security key or skull or whatever to continue. I don't play point and click adventure games for the same reason, it's just not interesting to click everywhere on the screen on the off chance that there is an item I need there to be picked up. Shield enemies felt unnecessary and completely out of touch with the franchise, especially when they mix together with the tougher enemies in the game. I don't really enjoy combat where I'm already busy staying alive by doing glory kills while at the same time being forced to deal with random charging mobs that can't be damaged until they attack. By the end of the game I was feeling a lot of combat fatigue (either I am just getting bored of combat in general or it wasn't the best pacing), but at least the boss battles were really enjoyable. I feel the game suffers a bit from too much hype for what it delivers. I felt like I enjoyed Mankind Divided much more than this.