2d-chris

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2d-chris last won the day on April 21 2016

2d-chris had the most liked content!

About 2d-chris

  • Rank
    Veteran
  • Birthday 01/21/1985

Contact Methods

  • Website
    http://www.2d-chris.com

Profile Information

  • Real Name
    Chris Kay
  • Employer
    Epic Games
  • Job
    Senior Level Designer
  • Location
    Cary, NC

Recent Profile Visitors

7,342 profile views
  1. My gowd, I've literally played ME1 12 or 13 times ....safe to say I like it, a lot ...
  2. Live like a pig for a while it's worth it. If you're in another industry and higher up the chain but want to change, save some money up for the inevitable pay slash. It'll return eventually and with a bit of luck you're enjoying life more.
  3. Lots of useful things, I cover a lot in the videos. Experience and time is everything though, being overly prepared isn't that useful from my experience, just get stuck in.
  4. Hey - I made a video series, 5 hours long with commentary for making a map for UT, hopefully it is helpful. I don't cover the art pas though, just first pass design
  5. I'm still loving it, more than ever, not a massive fan of all the Phara play right now, shes so frustrating O.o, mostly because I play Torb and Lucio a lot, anyhoo, this happened a few mins ago, Torbs my main, and my win rate on him is nuts, like 70% (yes I only play quickplay, maybe that's why im just enjoying it so much :P)
  6. Fellow level designers, welcome to Sandy Shores ... I've been slapping together this park for the past month, it's basically level design Planet Coaster is amazing, my game of last year for sure,
  7. Looks fun, but IMO the camera is shaking around a bit too much
  8. Planet Coaster, I'm addicted, check out my park
  9. Yep, but to be fair, with the Crysis games we never set out with a mission statement for failure, and in 3 we removed QTE's due to feedback from 2.
  10. A game that puts it's primary focus on graphics and technology, full of QTE moments and button bashing that requires little intelligence, cinematics that chew out more man hours than the actual gameplay and sub par storytelling even when it is the focus. The designers couldn't even move a crate or vase because the artists where so empowered lol. (I'm not even blaming them) This has actually confirmed the obvious to me, not that I needed convincing but it can work as a useful warning to other developers who put together new teams and have to set priorities
  11. I've tried hard, gone to a shrink and even spent a year trying to invent a time machine to remove any remnant of a memory for working on this game (ok it was only 3 months but still), I even gave away my free xbone and project signed disc, even tried to get my name removed from the credits (didn't really deserve it anyway) but the producer noticed I was missing and added me, I'm not even kidding It's everything I hate about a "game" like this. Rome was a good idea though, but that's about where it ends. Wish I could go into details, but there where a lot of talented people put in very stupid situations. D:
  12. Oh man, Roger Deakins is the DP for this, looked like his style from the trailer, I'm hyped just for this reason, if anyone doubt's it'll look amazing, little chance now From what I hear this has a hell of a cast, so unless the story and characters suck, it should be a winner.
  13. Probably a little over saturated that's for sure Who knows what the final grade will be anyhoo. I'm hyped for this for some reason.
  14. I see orange and red, am I missing something? The ony shot that could resemble blorange that I see is more bleach bypass D: I think it looks classy as feck.
  15. Overwatch and planetcoaster for me