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  1. 47 likes
    Doing some final polish on Scepter. Here's T-spawn.
  2. 40 likes
    Mapcore is now holding a Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT! Mapcore's Veteran Judges will be joined by CS:GO Guest Experts such as The WarOwl, Moses, Sadokist, DDK, James Bardolph, and Anders Blume! How to Enter Post a "Work In Progress" thread in Mapcore’s Official Event Forum! When you're ready, update your WIP thread with a link to your playable map's Gamebanana.com and/or Steam Workshop page. Your thread + playable map constitutes your entry to this contest! Submission Deadline Your playable map must be entered by October 31, 2017 at midnight Pacific Standard Time (PST). Judging Procedure Mapcore Judges FMPONE -- @FMPONE Puddy -- @puddpuddpudd TopHattWaffle -- @TopHattWaffle RZL - @RizzToTheIzzle Sprony - @Sprony83 Guest Experts Anders Blume -- @OnFireAnders James Bardolph -- @jamesbardolph Daniel "DDK" Kapadia -- @followddk Jason "Moses" O'Toole -- @OnFireMoses Matthew "Sadokist" Trivett -- @Sadokist WarOwl -- @TheWarOwl Mapcore will announce Contest Finalists on November 10, 2017 To determine 10 Finalist maps, Mapcore Judges will rate Contest maps according to the following 100 point criteria, with all ratings tallied and given equal weight, and any ties broken by our Guest Experts: 40 points: Fun Factor (how well-designed is the map) 40 points: Visual/Thematic Presentation (how aesthetically sophisticated is the map) 20 points: Overall Polish (bug-free maps; maps with Soundscapes; maps which run smoothly; other determinations relating to quality) Finalist mappers will then have one month to make changes based on community feedback. (December 10th deadline to qualify for TOP 4) Top 4 Contest maps and the Grand Prize Winner will be declared in December, 2017 After one month has passed, Mapcore Judges and Guest Experts will rate every finalist map according to the same 100 point criteria above (Fun Factor, Visual/Thematic Presentation, Overall Polish), with all ratings tallied and given equal weight, and ties broken by Sprony. Mapcore will then declare the Top 4 Contest maps and our Grand Prize Winner! Contest Prizes Top 4 Contest Maps receive: Eternal Bragging Rights A Spotlight on Mapcore for 2 months (linking to each epic WIP thread) A Monetary Prize ($5,000 for First place; $3,000 for Second place; $1,500 for Third place; $500 for Fourth place) Map added to FACEIT platform for a time, playable for all users! Contest Rules Entry into this Contest is free of charge for all. Your entry must be a playable map for the PC version of Counter-Strike: Global Offensive. Remakes (maps of the same name and design of an existing map released for public download), sequels (e.g. de_dust3), and spiritual successors (new name for an old layout) can NOT be entered. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and art) has not been released for public download. Map entries must be submitted to the Steam Workshop and/or Gamebanana.com, as well as the Mapcore WIP forum before the deadline. Map authors are free to share their map on any other websites or services they wish, however the map must remain free to download. Multiple map entries are permitted, however each entry will be judged for its own particular quality. Map entries created by teams are permitted, however entrants will have to agree how to split any prizes awarded prior to prize claim and dispatch. Changes or updates to Workshop maps will not be considered after October 31, 2017 (for Top 10) and December 3, 2017 (for Top 4). Mapcore forum rules must be obeyed. All custom textures, models, etc. must be embedded into the map's .bsp file (FREE TUTORIAL AND TOOL). Assets must also comply with Steam Workshop guidelines. Map authors must be able to accept cash payments. Winners of hardware and physical products will be required to provide a valid shipping address. Judges, Experts, and individuals associated with organizing this contest CANNOT enter nor provide material assistance to map entrants. If a Finalist entry is disqualified due to violation of these rules, all applicable winnings will be directed to the next highest-rated map. Void where prohibited. Contest Eligibility 1. Participant eligibility: This Contest is open to any individual, or teams of individuals, provided they comply with the following: Participants must not be an Employee or Official Staff Member of the “Organizer” (Mapcore) or “Sponsors” (FACEIT). Participants must not have taken part in the preparation, judging, or official announcement of this Contest. Participants must not be a direct relative, spouse, direct employee, romantic partner or business partner of any of the above. 2. Legal Age: This Contest is open to any individuals who meet the above “participant eligibility” criteria. In the event that a participant who has not reached the legal age in his/her state wins one or more prizes, he/she must provide contact details for the legal guardian who will claim the prize(s). Prize Disclaimer FACEIT will be providing/sponsoring Prize revenue. Mapcore assumes no responsibility. THANK YOU to our AMAZING COMMUNITY! And to our INCREDIBLE Sponsor: https://twitter.com/FACEIT
  3. 39 likes
    Hi I'm working on a demolition map for the csmapmakers subreddit contest with @Quotingmc and @VIOLATION. We have a layout we are happy with and I started making models for it. Here are some screenshots : The main reason I'm posting my work is to ask @Yanzl and @'RZL an important question... Please, could we use some of your models from Resort? \o/ (I believe it's Yanzl's work :p) I'm asking because I'm not a 3D modeler, I can barely use the extrude thing in 3Ds Max, I press the Auto Smooth button and I apply a texture that in most cases I take from the de_nuke files... I really like your props, chairs, beds and other hotel stuff you made, it's super cute and clean and I could remake all of that but it would take me months and I don't have that much time to work the map. I plan to add some easter eggs in any case, little references to others maps / mappers and I plan to give some "lore" to the map by making a connection with other maps like cs_cruise and some official maps. Thank you in advance for your answer, it's ok if it's a "no", in any cases, I like your work guys!
  4. 34 likes
    Here's the port so far, couple of issues still to sort such as the Glass needing to be replaced.
  5. 31 likes
  6. 30 likes
    Hello Mapcore It's been a while, I've been very busy working on ruby the past couple of months so I thought it was time to re-release a preview of the map to the workshop and give you guys a heads up of whats going on. First screenshots: A site terrorist entry Mid / B-short Terrorist spawn Back of Mid In the screenshot above you can see I've added a extra option / angle where the terrorists can fight over each bombsite I also gave them a extra path to rotate more easily through mid whilst trying to keep the map from becoming over complicated. Playing as CT you can still defend and watch all angles if you play two A one mid and two B. The reason I made these changes came from the many playtests that were held. A lot of times it seemed that the terrorists got stuck quite easily if the CT's would just smoke the entry paths to the bombsites. I found this became boring real fast and wanted to give the Terrorists a bit more space to work with but that of course won't make them overpowered. So I added a few options where the terrorists can work together over small areas near the bombsite where they can win a extra angle or option to fight over the bombsite and not just adding another entry point to the bombsite itself because this would make it unfair and to hard for the CT's to defend. There's already been quite a few playtests where I saw the terrorist team working together in theses areas and even if they finally got to the bombsite or not it was great to see how the fights worked out and I'm quite satisfied how the map plays overall right now. The only thing I'm still concerned about right now is the new route near mid this seemed sometimes a bit too much because you also have the upper route you can take from mid. I'm gonna stop right here because I don't want this to become a too long didn't read kinda thing. I hope you guys like where the map is heading and might you have any questions or feedback please let me know! Link to workshop
  7. 30 likes
    My humble and rough first attempt at CS:GO SDK, pls no bully (?
  8. 27 likes
    More WIP/modular assets In parallel, alpha blockout layout is being tweaked and finalized
  9. 25 likes
  10. 22 likes
    Some old work from junction, and also some new stuff:
  11. 21 likes
    Been messing with Episode 2 for a bit. Made this in a few hours. The theme is definitely a breath of fresh air for me.
  12. 20 likes
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    So I have to tell you guys something. Roughly two weeks ago we got the message that we were accepted to the first game company incubator here in Malmö (Sweden). Today we spent our first day in the office and we got our first studio-for-hire contract signed as well. Our contract is with the Swedish Aircraft Agency for which we will be modelling airports for their flight control tower simulator and while it's not exactly games it's very different from the consulting work we've done earlier, because this contract means that we can work on it as a studio and not split up our entire team on different projects. I also dropped down to 70% with my teaching job so I can finally work day-time with our own stuff and I'll most probably drop down even more before the end of this year. This is it, almost three years later and I now see us as a serious indie studio, we got a project that's coming out the door this year (Spellsworn) and are starting the pre-production for the next one this summer, we got an office and well.. I'm just so happy and grateful to be where I am! Walking on clouds right now but I'm so scared there'll be a hole somewhere! Gotta keep my cool. Here's me in our office! (To be pimped)
  14. 19 likes
    That was the first waves test : Made with simple animated dummies : If someone know how to applie the canal_water shaders on a model, let me know please And here are some animated sails, same method as for the waves :
  15. 19 likes
    Keeping busy...(Might tweak the rocket ship, add some wear to that red paint..)
  16. 17 likes
    Interior environment Most of the assets come from "The Corridor" tutorial (worldofleveldesign.com). The remaining ones were modeled in Maya and textured in Photoshop and nDo. This environment is still WIP and what is shown here was made in 3 days, so still lots of work to do. I plan to change the trees, plantas, probably the floor material, surrounding buildings. I also want to make a city which would be visible throught the windows, partially hidden by fog. I'll play with the light (4.16 volumetric light, I want to try it), add some particles. The empty space in front of the elevators will be filled with reception desks and some info signs. This is part of a research facility in a near future (not very futuristic at the moment ) building in a semi-decadent atmosphere. I don't want it to be trashed or abandoned, just a bit neglected and in need of maintenance. Suggestions, comments ? Thanks.
  17. 16 likes
    So if you all recall I had the worst set of placement matches this season. I can't remember how many now but it was like 50% involved people disconnecting. As a result I think I went in at 1300/Bronze Well I've pulled myself out of that hole and managed to get to gold. Generally I've played as roadhog because he can help when your comp is low on tanks/support and have crappy dps. On a better comp I tend to just play whatever role is needed. There was this one night where there was a team of 2 and one of them was this stoner Canadian guy who was talking all spiritually about the game between bong hits. Saying things like "play the character you want man and let the spirit take you over" or "dude, just go with it and have positive vibes, we will win that way". We had such a great game we teamed into a group of 6 and won something like 7 games in a row. That was one of the most charismatic strategic stoner hippies I ever played with.
  18. 15 likes
    Decided to make a tf2 map, This is DEWM, a king of the hill experiment in Team Fortress 2; set on my favorite red planet; on this planet there is a facility, this is where you fight! Here is a short video: Here are some more screens: I used Source 2 hammer to create the props, ended up making 100+ props, including animated, dynamic and static models, each prop was timeboxed to ~1h The name suggests "DOOM" but I mostly used Overwatch as inspiration for the props, setting and style; whilst keeping it tf2 styled...this is a 80's retro inspired sci-fi map with pipes, wires, glass floor and jump pads, custom content from top to bottom, If you want to test this map you can download it here: http://steamcommunity.com/sharedfiles/filedetails/?id=873248180 If you want to use these props you can download them here: https://tf2maps.net/downloads/dewm-hard-surface-asset-pack.3903/ If you want to use this map/props in SFM you can download it here: http://steamcommunity.com/sharedfiles/filedetails/?id=890128859 PS. The map looks better in game, D; Enjoy,
  19. 15 likes
    Now with a 3d skybox and watermill. Still need some tweaking but yeaah.. any suggestions? Idk how the mountains got this dark? Btw I need to add fog to the mountains, somehow that didn't show up Is it possible to change the fade distance of the water particles at the watermill? They disappear at a certain distance. Also I enabled fast reflection on the props near/on the water but only the windows of the building reflect.... Edit: some small tweaks with the mountains and fog
  20. 15 likes
    A windmill! It will be part of the background on de_invade. All bruswork except the door Next goal is to make a watermill and some farms with hay fields and some forrest.
  21. 15 likes
    Now this is something I didn't expect. Thoorin's recent wave of content is really interesting and covers quite a few aspects, but even then a long interview about map design is quite special. Cool stuff
  22. 14 likes
  23. 13 likes
    Holy fuck, I actually finished a map? First time of being a little proud of myself, in my entire life time. But for real though, thanks a lot guys. PS. By finished, I mean that I'm absolutely done with it. No layout changes or anything like that, just small bug fixing. WIP Thread DOWNLOAD
  24. 13 likes
  25. 12 likes
    My friend asked me why I carry a gun around the house now. I said it is for the mimics. He laughed I laughed. The coffee cup laughed. I shot the coffee cup.
  26. 12 likes
    Getting there, slowly but surely
  27. 12 likes
    Cool stuff, is that for a Source map or what? I have no idea what Junction is Carrying on with that random space shiz I was doing a few months back. Wanted to get back into hard surface in preparation for getting back to making lots more art soon. Made a Spacex inspired manned capsule/lander thing. Just a quick Marmoset render, I want to make a proper environment for this thing to set in. Need to do another pass on the decals too, they're a bit all over the place.
  28. 10 likes
    I feel like you should earn an Operation Star just for understanding how the operation works. Edit: Lul, a response to being in the earlier operation?
  29. 10 likes
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  31. 10 likes
    Nothing is more romantic than developer textures
  32. 10 likes
    OH MY GOD WE FINALLY WENT FULL CIRCLE JESUS CHRIST
  33. 9 likes
    No post about this? Dafaq bois? You must all be too busy playing it. http://www.counter-strike.net/operationhydra/ Congrats everybody! literally too many people to even tag in one post.
  34. 9 likes
    Hi all, The Mapcore Discord is something we're really having a lot of fun with. INVITE: https://discord.gg/unqF28r More Chat Moderators are being added and volunteers accepted every day. If you stick around and behave yourself, we'll make you a Chat Moderator. Thanks, Shawn
  35. 9 likes
    The past few days I've been diving deeper into the dark, undocumented waters of Blender, to find a workflow that allows me to quickly whip up various trees. I'm pretty happy with the refinement I've made (right side), though I could possibly ramp up the tri count a bit in the lower pruned parts of it.
  36. 9 likes
    Please don't cut a limb off. You're bad enough at finishing maps with two hands as it is.
  37. 9 likes
    Well me and the team just released A3 Version of Broadcast for testing. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Here's some images of the progress: Not only that, we have a new member on the team. @Tanookisuit3 who will be focusing on the models Here's some images on Tanooki's and Hollandje's work combined: More progress will be made but so far it's an excellent start!
  38. 8 likes
    While I've been busy doing "things" for Mapcore, and working on Sub-Zero, I made a design for ESL Dallas, most attendees will get them. http://en.pro.eslgaming.com/csgo/proleague/news/revealing-the-esl-pro-league-exclusive-event-t-shirt-designed-by-fmpone/ BTW, I'll be attending Dallas too. let me know if you are too.
  39. 8 likes
  40. 8 likes
    My 1080ti just arrived cant wait for those frames
  41. 7 likes
    Sirius aka the map without any progress through ages The layout has been in development for quite a while and it seems to be pretty solid with only possible minor adjustments in the future. Some untested new gameplay elements were implemented recently. There hasn't been an art pass yet, it's basically a single huge placeholder whereever you look. I am psyched to change this! The contest will mark the kick off of the art pass. Tons of new programs and workflow pipelines are ahead of me and i welcome this challenge. I will be working on this project completely on my own to maximize the learning experience. I hope i can finish this sucker finally this year despite of university exams and several other projects. It's been way too long. http://steamcommunity.com/sharedfiles/filedetails/?id=535066567
  42. 7 likes
    I think it would be great if we have monthly challenges. It could be things that take from a few hours to a weekend. It should be mostly about crazy ideas, and making something you normally won't. For example -a vertical map -a surf map -one room with exactly 200 props -every brush should be a moving entity -100 headcrabs -no lights, only flashlight -a map where you fall down and have to dodge object -a basic floor plan, where we stack them later to make one map -a map under a 45deg angle -a 4 player co-op map who's with me?
  43. 7 likes
    I just recorded my very first voice over for the Eurogamer Benelux YouTube channel. It was awesome
  44. 7 likes
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    Part two of our three part DLC campaign comes out today: Also a free multiplayer map (Urban), CTF mode for multiplayer and a load of bug fixes in our patch Cheers!
  46. 6 likes
    Testing the waters in Pirates, Vikings, & Knights II
  47. 6 likes
    Little teaser of 3 new arena maps! :))))))
  48. 6 likes
    I'm gonna finally put it out there: I'm looking at soon leaving my job and take a longer break in between jobs (about 2 months) to finally visit Canada, the place I have been wanting to actually relocate in a very long time. For some reason I have this fixation Overall period would be something like late July till mid-September. If possible I would first stop in the US to visit my auntie living in Alabama, see a few places around there, then head north. (Problem is from the first quick check for flights, going in USA is way more expensive than going straight to Canada, particularly toward East ) My girlfriend can take holiday end of August till mid September so we would meet in Canada then. Ideally I would love to have an adventurous trekking experience, something like 1-2 weeks hike. I would really like to go solo (think of the movie Wild) before meeting up with my girlfriend... but unfortunately I'm a newbie, so not sure that would be a good idea. Over time I've become hugely attracted by the north-west, but Canada is so big I don't know where to start I was wondering if there are Mapcoreans that have visited Canada, and I know we have some that live there, if I'm correct @AlexM is in Vancouver and @Dark in Toronto...? And just across the border @Pericolos0 now the Seattle way? So I'm looking at suggestions for what I shouldn't miss, be it a renown wonder of the world or a quirky little place. And if there is the chance to meet anyone I would take the opportunity!
  49. 6 likes
  50. 6 likes