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  1. Today
  2. It won't stop
  3. Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies:
  4. speaking of which, When was the last time Valve or a Valve rep actually appeared at E3? My memory is likely dead at 1am, but the last time I remember them showing up was on the Playstation stage for Portal 2
  5. Yesterday
  6. Just logged in to post this trailer when I read this thread. I dont even care if the graphics are downgraded. If the game can deliver the dark themes promised in the trailer successfully, looking forward to playing this. PleaseDontSuckPleaseDontSuckPleaseDontSuck
  7. Yeah it doesnt have any dirt decals yet, plus its a place holder that was made in like 30 mins :D. Ill make a new one later.
  8. Definitely better! I also notice that your building's plaster is overly clean.
  9. Hey, I moved your topic to the contest now. Happy mapping!
  10. Hey guys, I'm currently working on a defuse map. It will be set in a castle. It should turn out to be very distinct from the maps already released in that I'll be going for more of a central/eastern european type of castle and I plan to create a ton of custom assets for it. For now I'm focusing on gameplay so let's see where this goes. I'll be adding more images soon. Starting with the current Top Down Layout:
  11. I thought I'd give you another shot of the current layout progress, this time straight from the engine. Again, blue and gray are world brushes, orange are detail brushes. Keep in mind that all backfaces are culled (ie. missing), so this is just a quirky perspective overview that I kinda liked. The fenced areas are placeholders so that I remember to build out the map in these places. You'll be able to look at stuff there but won't be able to go there obviously. This version has all sightlines fixed for now so that you can't get too long and crazy lines through the layout anymore, this took a lot of messing around to get done.
  12. UPDATE: 1.04 -T Spawn and A long got more cover and more detailed work -CT Spawn got some love with more detailing near A and B Bombsites -A Connector got bigger and adjusted the ramp due to an op headshot angle -Instead of connecting B with Middle with a Ladder, it was replaced with stairs -Alt/Second Mid got more cover and the stairs was removed -Top Mid/T-Mid got an extra area of cover for safe crossing from the bottom of stairs -Added/Adjusted Clippings on the map http://steamcommunity.com/sharedfiles/filedetails/?id=921324536
  13. UPDATE: 1.04 -T Spawn and A long got more cover and more detailed work -CT Spawn got some love with more detailing near A and B Bombsites -A Connector got bigger and adjusted the ramp due to an op headshot angle -Instead of connecting B with Middle with a Ladder, it was replaced with stairs -Alt/Second Mid got more cover and the stairs was removed -Top Mid/T-Mid got an extra area of cover for safe crossing from the bottom of stairs -Added/Adjusted Clippings on the map http://steamcommunity.com/sharedfiles/filedetails/?id=921324536
  14. Fixed i hope
  15. The foliage seems a bit under-contrast, needs darker shadows and more definition IMO. This is looking great
  16. I am working on a map called de_overlord. Greybox link soon to come.
  17. Looks great.
  18. A competitive hostage map set in Italy near coast with marketplace theme. Work is still in progress. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=586263240
  19. Studio has just had an update today with a change to a bombsite entrance / route and detailing beginning in areas that haven't changed in a long time. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work: Detailing phase has begun in T Spawn. Inner site: Platform has been created and walkway has been cut off.
  20. Yep! Only 2k texture though, wish I could use the 8k in source I will make a UT level soon enough with a sick terrain
  21. Nice terrain, did you made it in world machine ?
  22. Update to my skybox from earlier. I think the atmospheric scattering is just right at last (sorry about the image qual, I seem to have hit my monthly(?) quota for uploads :D).
  23. It is a defusal map and it is about the Terrorist planting the bomb in a construction zone to prevent there enemies building an arsenal to protect there country. The screenshots are what is going to come up in the V4 update! The radar is still apart of the V3 update! More Info Coming Soon! Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=921324536 Mapcore Forum 3D Link:
  24. The rules say that both, a gamebanana or steam workshop post, are ok
  25. Your turn!
  26. Without spoiling anything, feels like the new Prey took that idea and made it better
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