One of MapCore's most active regulars Kacper 'KNJ' Niepokólczycki has recently been featured on numerous websites after beautifully recreating a piece of Deus Ex: Human Revolution concept art in Unreal Engine using UDK. Luckily for us, even following his new-found stardom he was still available for questions! In this interview, he gives an insight into the making of the scene.
MapCore's SpronyvanJohnson speaks with Mateusz 'seir' Piaskiewicz, Senior Level Artist for Techland who's worked on franchises such as Call of Juarez and Dead Island. Born and raised in Poland, seir was officially schooled to be a Landscape Architect but his passion for modding and games led to him switching careers. Enjoy an insight into how a seasoned game developer gets things done with this in-depth interview.
MapCore speaks with level designer and photographer Jean-Paul Jarreau, responsible for reimagining Half-Life's iconic environments in highly-acclaimed remake Black Mesa (AKA Black Mesa: Source). Jean-Paul describes how he got into mapping, details the hairy development process of Black Mesa, and shares some useful pointers for budding level designers and photographers alike.