• icon_fullColor.thumb.png.9000a6a196343ccMapCore is a game development community with origins in Half-Life mod production, which since its inception in 1999 has evolved into a thriving forum featuring all flavours of game development including level design, modelling, concept art, and programming. With 100+ members part of the professional games industry working for the likes of Blizzard, Crytek, DICE, Gearbox, Rockstar Games, and Ubisoft, MapCore offers an opportunity for professionals and amateurs alike to socialise, learn, teach, and find talent.


    Industry relevance

    MapCore is home to a particularly high number of games industry professionals. This wasn't initially the case with the forum primarily consisting of young hobbyist developers — albeit ones instrumental in the production of immensely popular Half-Life mods Counter-Strike and Day of Defeat — however over time these members have almost all entered the games industry. This has since led to an increasing number of developers discovering MapCore's blend of professional discussion and informal chit-chat.

    The community's members have had an enormous impact upon the games industry at large. The forum was founded by Gearbox creative director Mike Neumann, and almost every major games industry heavyweight has at least one MapCore member working in-house; numerous MapCore members also either work for or have founded indie studios. As such it's possible to benefit from a wide range of informed perspectives when discussing games-related topics.

    MapCore now primarily attracts two groups: those who actively work in the games industry, and those who aspire to. Current professionals benefit from being able to talk to their peers outside of the professional environment, while budding developers get to learn and receive feedback from the professionals.


    History

    MapCore evolved from 1999's Anarchy Design, a games design-focused website and IRC community officially supported and hosted by the Counter-Strike development team. Due to the explosive growth of the community and the widespread popularity of the Half-Life engine as a platform for development of third-party modifications, Anarchy Design was revamped to include developers from projects beyond Counter-Strike and was renamed MapCore in order to suit the new direction of the site.

    The website was re-launched in August 2000 as an affiliate of the late GameFan Network, and partnered up with other sites in the creative community such as 3DPalette, GameArt, GFXArtist, and Skindom. The timing of this move was poor as the network came under fire for withholding advertising commissions from its affiliates months later. The magazine's online network dissolved, leaving MapCore without a home.

    MapCore continued to be based primarily on IRC for a short while, until the website was revived and the forum re-established in 2003 by Mike NeumannDavid Marsh, and Patrick Krefting — and handed over to Ryan Williams several years later. The site continues to be owned by Ryan but is actively managed by Shawn Snelling and Sprony van Johnson.


    IRC

    MapCore began life as an IRC channel. The current channel is #mapcore on server irc.gamesurge.net.

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  • Recent Status Updates

    • ics

      Decided to do a future projects page to keep track of my progress. Hopefully, i will be able to complete majority of these this year and without sliding up on the schedule.
      http://ics-base.net/future_projects.php
      · 0 replies
    • slavikov4  »  Vorontsov

      i like 80s futurism XD
      · 0 replies
    • slavikov4

      -game $gamedir $path\$file
      · 1 reply
    • slavikov4

      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7539
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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      FixTjuncs...
      PruneNodes...
      WriteBSP...
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      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (0)
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      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3450 texinfos to 2008
      Reduced 128 texdatas to 127 (3134 bytes to 3081)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5502 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
      Total clusters visible: 1241434
      Average clusters visible: 711
      Building PAS...
      Average clusters audible: 1711
      visdatasize:688271 compressed from 781312
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      2 hours, 37 minutes, 44 seconds elapsed
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7539
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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      WriteBSP...
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      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (0)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3450 texinfos to 2008
      Reduced 128 texdatas to 127 (3134 bytes to 3081)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      6 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5502 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
      Total clusters visible: 1241434
      Average clusters visible: 711
      Building PAS...
      Average clusters audible: 1711
      visdatasize:688271 compressed from 781312
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      2 hours, 27 minutes, 41 seconds elapsed
      [Reading texlights from 'lights.rad']
      [17 texlights parsed from 'lights.rad']
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      7697 faces
      1255943 square feet [180855808.00 square inches]
      105 Displacements
      198155 Square Feet [28534446.00 Square Inches]
      7697 patches before subdivision
      63331 patches after subdivision
      36 direct lights
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12305893, max 2169
      transfer lists: 93.9 megs
      0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(518371, 492293, 442210)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85160, 77494, 67406)
      Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
      0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
      0 of 0 (0% of) surface lights went in leaf ambient cubes.
      0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
      Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
      Ready to Finish
      Object names Objects/Maxobjs Memory / Maxmem Fullness 
      ------------ --------------- --------------- -------- 
      models 6/1024 288/49152 ( 0.6%) 
      brushes 2881/8192 34572/98304 (35.2%) 
      brushsides 19956/65536 159648/524288 (30.5%) 
      planes 6330/65536 126600/1310720 ( 9.7%) 
      vertexes 17097/65536 205164/786432 (26.1%) 
      nodes 4110/65536 131520/2097152 ( 6.3%) 
      texinfos 2008/12288 144576/884736 (16.3%) 
      texdata 127/2048 4064/65536 ( 6.2%) 
      dispinfos 105/0 18480/0 ( 0.0%) 
      disp_verts 7441/0 148820/0 ( 0.0%) 
      disp_tris 11616/0 23232/0 ( 0.0%) 
      disp_multiblend 0/0 0/0 ( 0.0%) 
      disp_lmsamples 201116/0 201116/0 ( 0.0%) 
      faces 7697/65536 431032/3670016 (11.7%) 
      hdr faces 0/65536 0/3670016 ( 0.0%) 
      origfaces 5774/65536 323344/3670016 ( 8.8%) 
      facebrushes 662/0 1324/0 ( 0.0%) 
      facebrushlists 7697/0 30788/0 ( 0.0%) 
      leaves 4117/65536 131744/2097152 ( 6.3%) 
      leaffaces 9872/65536 19744/131072 (15.1%) 
      leafbrushes 5291/65536 10582/131072 ( 8.1%) 
      areas 3/1024 24/8192 ( 0.3%) 
      surfedges 60402/512000 241608/2048000 (11.8%) 
      edges 41435/256000 165740/1024000 (16.2%) 
      LDR worldlights 36/8192 3600/819200 ( 0.4%) 
      HDR worldlights 0/8192 0/819200 ( 0.0%) 
      leafwaterdata 1/32768 12/393216 ( 0.0%) 
      waterstrips 1252/32768 12520/327680 ( 3.8%) 
      waterverts 0/65536 0/786432 ( 0.0%) 
      waterindices 22911/65536 45822/131072 (35.0%) 
      cubemapsamples 0/1024 0/16384 ( 0.0%) 
      overlays 133/1024 46816/360448 (13.0%) 
      LDR lightdata [variable] 3835964/0 ( 0.0%) 
      HDR lightdata [variable] 0/0 ( 0.0%) 
      visdata [variable] 688271/16777216 ( 4.1%) 
      entdata [variable] 80227/393216 (20.4%) 
      LDR ambient table 4117/65536 16468/262144 ( 6.3%) 
      HDR ambient table 4117/65536 16468/262144 ( 6.3%) 
      LDR leaf ambient 19046/65536 533288/1835008 (29.1%) 
      HDR leaf ambient 4117/65536 115276/1835008 ( 6.3%) 
      occluders 0/0 0/0 ( 0.0%) 
      occluder polygons 0/0 0/0 ( 0.0%) 
      occluder vert ind 0/0 0/0 ( 0.0%) 
      detail props [variable] 1/12 ( 8.3%) 
      static props [variable] 1/133100 ( 0.0%) 
      pakfile [variable] 14609433/0 ( 0.0%) 
      physics [variable] 984401/4194304 (23.5%) 
      physics terrain [variable] 8381/1048576 ( 0.8%)
      Level flags = 3d
      Total triangle count: 22272
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      4 minutes, 28 seconds elapsed
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7539
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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      FixTjuncs...
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      WriteBSP...
      done (0)
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
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      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (1) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3450 texinfos to 2008
      Reduced 128 texdatas to 127 (3134 bytes to 3081)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7553
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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      WriteBSP...
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      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
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      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3451 texinfos to 2008
      Reduced 129 texdatas to 128 (3169 bytes to 3116)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      6 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5492 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7554
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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      Merging details...done (0)
      FixTjuncs...
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      WriteBSP...
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      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
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      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (1) (1009048 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3507 texinfos to 2009
      Reduced 130 texdatas to 129 (3185 bytes to 3132)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5492 numportals
      0...1...2...3...4...5...6...7...8...9...
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7554
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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      Merging details...done (0)
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      WriteBSP...
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      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (1)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (1009048 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3507 texinfos to 2009
      Reduced 130 texdatas to 129 (3185 bytes to 3132)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5492 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13753 visible clusters (0.00%)
      Total clusters visible: 1243657
      Average clusters visible: 713
      Building PAS...
      Average clusters audible: 1711
      visdatasize:687835 compressed from 781312
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      2 hours, 20 minutes, 17 seconds elapsed
      · 0 replies
    • Vorontsov  »  1488

      rest in peace humble chinese real estate salesman
      · 1 reply